feat(web): naming template form for global, library root and work overrides (FE-3)
- template editor per movie / tv / variety with variable insertion, live preview by segment role, error line:col and reset to default - settings > library: global templates, lockFileNameForBound and per-root overrides - work detail: naming override dialog (preview uses the existing path binding) Co-Authored-By: Claude Opus 5.5 <[email protected]>
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import type { MediaKind, NamingKind } from "@umt/contracts";
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import { FileSignature, Save, Trash2 } from "lucide-react";
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import { useEffect, useState } from "react";
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import { toast } from "sonner";
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import { useNamingTemplates, useSaveEntityNaming } from "~/api/naming.ts";
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import { ErrorState, LoadingState } from "~/components/console/empty-state.tsx";
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import { StatusBadge } from "~/components/console/status-badge.tsx";
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import { Button } from "~/components/ui/button.tsx";
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import {
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Dialog,
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DialogContent,
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DialogDescription,
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DialogFooter,
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DialogHeader,
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DialogTitle,
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} from "~/components/ui/dialog.tsx";
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import { errorMessage } from "~/lib/api.ts";
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import { overrideBody, SOURCE_LABEL, splitNamingErrors } from "./model.ts";
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import { NAMING_NOTE, NamingTemplateEditor } from "./template-editor.tsx";
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// 作品详情 → 命名覆盖:只编辑该作品类型对应的模板;留空沿用库根 / 全局。
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export function namingKindOf(kind: MediaKind): NamingKind {
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if (kind === "series") return "tv";
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if (kind === "variety") return "variety";
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return "movie";
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}
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/** 作品头部按钮 + 对话框(自带开关状态,挂载处只放一行) */
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export function EntityNamingButton({ entityId, kind }: { entityId: string; kind: MediaKind }) {
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const [open, setOpen] = useState(false);
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return (
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<>
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<Button variant="outline" size="sm" onClick={() => setOpen(true)}>
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<FileSignature />
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命名覆盖
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</Button>
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{open ? (
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<EntityNamingDialog entityId={entityId} kind={namingKindOf(kind)} onClose={() => setOpen(false)} />
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) : null}
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</>
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);
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}
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function EntityNamingDialog({ entityId, kind, onClose }: { entityId: string; kind: NamingKind; onClose: () => void }) {
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const q = useNamingTemplates({ entityId });
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const save = useSaveEntityNaming();
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const [draft, setDraft] = useState<Partial<Record<NamingKind, string>> | null>(null);
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const [errors, setErrors] = useState<Partial<Record<NamingKind, string>> | undefined>();
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useEffect(() => {
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if (q.data && !draft) setDraft({ ...(q.data.entity ?? {}) });
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}, [q.data, draft]);
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const saved = q.data?.entity ?? {};
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const inheritedTemplate = q.data ? (q.data.root?.[kind] ?? q.data.global[kind]) : "";
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const inheritedSource = q.data?.root?.[kind] ? SOURCE_LABEL.root : SOURCE_LABEL.global;
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const dirty = !!draft && (draft[kind] ?? "") !== (saved[kind] ?? "");
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const put = async (clear: boolean) => {
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if (!draft) return;
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setErrors(undefined);
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// 只改本类型,其它类型的已有覆盖原样保留
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const next = clear ? { ...saved, [kind]: "" } : { ...saved, [kind]: draft[kind] ?? "" };
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const body = overrideBody(next);
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try {
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await save.mutateAsync({ id: entityId, namingOverride: body });
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setDraft({ ...(body ?? {}) });
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toast.success(clear ? "已清除作品命名覆盖" : "作品命名覆盖已保存");
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} catch (err) {
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const split = splitNamingErrors(errorMessage(err));
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if (split) setErrors(split);
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toast.error(split ? "模板有错误,未保存" : errorMessage(err, "保存失败"));
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}
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};
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return (
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<Dialog open onOpenChange={(o) => !o && onClose()}>
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<DialogContent className="max-h-[calc(100dvh-2rem)] overflow-y-auto sm:max-w-5xl">
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<DialogHeader>
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<DialogTitle>命名覆盖</DialogTitle>
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<DialogDescription>{NAMING_NOTE}</DialogDescription>
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</DialogHeader>
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{q.isError ? (
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<ErrorState plain error={q.error} onRetry={() => q.refetch()} />
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) : q.isPending || !draft ? (
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<LoadingState rows={4} />
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) : (
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<div className="min-w-0 space-y-3">
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<div className="flex flex-wrap items-center gap-2">
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<StatusBadge tone={saved[kind] ? "success" : "neutral"}>
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当前:{saved[kind] ? "作品覆盖" : `沿用${inheritedSource}`}
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</StatusBadge>
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</div>
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<NamingTemplateEditor
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kinds={[kind]}
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values={draft}
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onChange={(k, v) => {
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setDraft((d) => ({ ...d, [k]: v }));
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setErrors(undefined);
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}}
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defaults={q.data.defaults}
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inherited={{ [kind]: { template: inheritedTemplate, source: inheritedSource } }}
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entityId={entityId}
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saveErrors={errors}
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/>
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</div>
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)}
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<DialogFooter className="gap-2">
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<Button
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variant="ghost"
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className="hover:text-destructive"
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disabled={!saved[kind] || save.isPending}
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onClick={() => put(true)}
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>
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<Trash2 />
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清除覆盖
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</Button>
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<Button onClick={() => put(false)} disabled={!dirty || save.isPending}>
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<Save />
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{save.isPending ? "保存中…" : "保存"}
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</Button>
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</DialogFooter>
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</DialogContent>
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</Dialog>
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);
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}
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